Game Design Projects



Early demo trailer for USC Games Expo

An AR-based mobile party game with series of silly, fast-pace micro-games.

Working as creative director in leading a multi-disciplinary team to develop the game into a 20 minute experience over the course of two semesters.


A Beat ’em up, Dating Sim, and Point & Click comedy adventure game featuring the same story from different perspectives. Now on Steam.

Worked as designer on final boss battle and gameplay designs such as gameflow, mechanics, UI, and effects.


Game Trailer

Work “Hard”

A slacking-off at work simulator where you fight your awful new boss by doing anything but work.

Worked on designing game mechanics, iterating gameplay on playtests, managing sprints, creating art assets, producing release materials.


Other Games

Labyrinth and Lost Memories

Individual class project. A walking simulator altering between life and lost memories.

Inspired by Susanna Clarke’s novel Piranesi

Shade Shift

A platformer based on a map-switching mechanic for a summer class. Created by a team of five.

Worked on level design and character effects for game feel.

Magnet Constructor

A platformer based on the magnetic attract/repel mechanic with a level creation mode. Created with a partner.

Worked on mechanics design, level design, and programming.


Game Jams