Game Design Projects
Work “Hard”
A slacking-off at work simulator where you fight your awful new boss by doing anything but work.
Worked on designing game mechanics, iterating gameplay on playtests, managing sprints, creating art assets, producing release materials.
Other Games
Individual class project. A walking simulator altering between life and lost memories.
Inspired by Susanna Clarke’s novel Piranesi

A platformer based on a map-switching mechanic for a summer class. Created by a team of five.
Worked on level design and character effects for game feel.

A platformer based on the magnetic attract/repel mechanic with a level creation mode. Created with a partner.
Worked on mechanics design, level design, and programming.

Game Jams








